Driver San Francisco Pc Post Processing
Saw a dude selling Steam deluxe version for $10 on CAG if anyone cares. Other differences in image quality come down to the difference in gamma balance and the sense that lighting appears to be subtly different between the two platforms; in places it seems Ubisoft's user ‘Beta_A' went ahead and used the ‘ENB Series Resident Evil 4 v0074g' version with Driver: San Francisco and the end result is amazing. The question is, how well do the console versions manage to sustain that all-important frame rate? http://66software.com/driver-san/driver-san-francisco-eol.html
Use the full-screen button for 720p resolution or use the link below for a larger window. for $8.74. mak_wikusFollowForum Posts: 738Wiki Points: 283Followed by: 0Reviews: 0 Lists: 2#1 Posted by mak_wikus (738 posts) - 5 years, 9 months agoFor me it looks... Ubisoft are on my ignore list, personally. Source
With Scoops and the Wolf! UsersTop UsersActivity FeedUser ListsBomb ShelterStoreForums General Discussion Off-Topic Bombcast Bug Reporting Delete & Combine Requests Editing & Tools API Developers Popular wiki forums Destiny 2 Middle-earth: http://www.youtube.com/watch?v=eDA37BmvNwM #12 pango View Profile View Posts 31 Dec, 2013 @ 10:38pm Originally posted by gtmsnba13:Tell that to EA with NFS Rivals. the point is that the PC port seems to be incomplete. Joined: Feb 10, 2009 Messages: 41,583 Date Posted: Jun 17, 2012 #1 Advertisement I was not impressed with the demo but some people thought it didn't suck.
A post-process anti-aliasing solution of some description is implemented on both console versions, but it appears to be significantly more refined on the Xbox 360. thalamus42FollowForum Posts: 9Wiki Points: 0Followed by: 0Reviews: 0 Lists: 0#2 Edited by thalamus42 (9 posts) - 5 years, 9 months agoTry reducing one of the two options. Solid-Snake-Eyes, Jun 17, 2012 ilikepieman123 No Longer a Noob Joined: Sep 17, 2010 Messages: 7,064 Location: NYC Date Posted: Jun 17, 2012 #6 Does it play well on a PC? Vega_Obscura, Jun 18, 2012 Solid-Snake-Eyes likes this.
but that's alright, nobody's complaining about that. here are two videos that show the difference between console and PC, look at 1:50 min where the gameplay starts ... http://www.youtube.com/watch?v=ySJ36GEQJ3g http://www.youtube.com/watch?v=TlZ8x_B0Cq4 or look here at time index Yeah, 3 questions in a row. you can try this out OMGITSJASON, Jun 18, 2012 MrGFM1989 Noob Joined: Jun 18, 2012 Messages: 2 Date Posted: Jun 18, 2012 #13 I love Driver SF, def worth it!
After careful consideration I bought the deluxe ed. but the sharp shadows don't fit with these dimmed lighting. Um no, not my computer. Sane Trilogy L.A.
The further you progress into story mode, the more powerful Shift becomes, to the point where Tanner has an almost god-like overview of the entire city. http://n4g.com/news/891933/driver-san-francisco-pc-the-way-it-was-meant-to-be-played Even on next-gen the game is locked to 30. #11 Ð乇ｷ乇ζЦ乇Ð View Profile View Posts 22 Dec, 2013 @ 9:39am Originally posted by gtmsnba13:Tell that to EA with NFS Rivals. Um no, not my computer. If it just drives you nuts, there's always ENB and sweetFX to give it some polish.
it seems that post processing and HDR lighting on pc is disabled, result is this strange graphics you can see below on the upper image and in the comparison videos further weblink Sadly, the company hasn't released any patch to address this issue but there is seriously no reason to worry as the modding community is here to save the day. In the meanwhile, let's get to grips with the quality of each console version, with the head-to-head movie kicking off proceedings backed as ever by an extensive comparison gallery. Giant Bomb Forums Driver: San Francisco Browse Boards General Discussion Off-Topic Bombcast Bug Reporting Delete & Combine Requests Editing & Tools API Developers Jump to Top Jump to Last Read Please
Even their currently "best" franchise (Assassin's Creed) is overrated, IMHO.To each their own, I suppose.Brotherhood looks pretty awesome at Max in 1920 by 1080. The game just looks way too dark, especially in the shadows. and if he's still proving elusive, shift into oncoming traffic and plough head-on into the perp. navigate here All rights reserved.
Tweet Solid-Snake-Eyes What would Snake do? IGN Boards Boards > Gaming > PlayStation Lobby > Driver San Francisco: How is it? > Ziff Davis IGN AskMen PCMag Offers.com ExtremeTech Geek Toolbox Speedtest.net Copyright 1996-2017 Ziff Davis, LLC Sign in Create an account Username Password Forgotten your details?
Aside from a few other minor issues, the games are otherwise equal, but it's the 60FPS target that perhaps deserves the most scrutiny.
For more information, go here. Last edited: Jun 19, 2012 Solid-Snake-Eyes, Jun 19, 2012 Last edited by Solid-Snake-Eyes, Jun 19, 2012 (You must log in or sign up to reply here.) Show Ignored Content Tweet Jump All trademarks are property of their respective owners in the US and other countries.Some geospatial data on this website is provided by geonames.org. his comment is here The point is to have fun.If you want "ultra-super-mega-uber-awesome grafix!1" go play Battlefield, or better yet, watch a movie. #3 Ð乇ｷ乇ζЦ乇Ð View Profile View Posts 1 Dec, 2013 @ 6:20am So
Steam Scrumptious_Smegma said: ↑ It's not a bad game. Sadly, the company hasn’t released any patch to address this issue but there is seriously no reason to worry as the modding community is here to save the day. Unlocked Nintendo Voice Chat Fireteam Chat IGN Unfiltered more shows Prepare to Try IGN Plays Keepin' It Reel Every Fri at 5pm PT / 8pm ET Fireteam Chat Destiny 2: Our However, in this case, it's not fully representative of the gameplay performance.
Before you post a question, use the forum search feature to determine whether your topic has already been covered. Next Games featured in this article Driver: San Francisco PlayStation 3, Xbox 360 Follow 106 Driver: San Francisco Follow the games you're interested in and we'll send you an email the Driver: San Francisco's vehicle simulation model just feels wonderful to play with: response is tight and the drifting mechanic feels highly intuitive. All rights reserved.